February 17, 2005
Half-Life 2: Deathmatch, SDK, Source Engine Updates Available
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch
  • Added SLAM, Stunstick and Crowbar

  • Added dm_steamlab

  • Fixed game_score entity not awarding points

  • Added team specific spawn points ( info_player_combine, info_player_rebel)

  • Optimized weapon firing effects bandwidth usage


Source SDK
  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)

  • Added ability to create new shaders. See Authoring Shaders In Source for documentation

  • Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files

  • Added source code for Source Model Viewer included (src\utils\hlmviewer)

  • Added source for Half-Life 2's Airboat model

  • Fixed issues with Steam account names with ".."

  • Fixed FacePoser flex sliders

  • Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems


Source Engine
  • Fixed screenshots/save games being saved in the wrong place

  • Fixed hang in rcon server

  • Fixed server crash where banned players could retry/cancel quickly during connection

  • Fixed crash when a user specifies a heapsize that is too large

  • Fixed "play" command crashing on dedicated servers

  • Fixed bspzip'd assets in maps not loading properly

  • Added FCVAR_CHEAT to r_shadowids

  • HLTV port/server can be completely disabled by command line parameter "-nohltv"


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