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Nasty things that await you in Half-Life...Half-Life got a great reception from gamers at ECTS in London recently. Here are some brief clips of a few of the features people found especially cool. (Sorry, none of these mpegs have sound.)
You shoot at them, they take cover. What a concept.These military grunts aren't just going to stand around and let you shoot them. They know bullet wounds hurt. You take aim, and they run or dive for cover, shouting to the rest of the squad to take evasive action. They'll hose you with machine gun fire, and if you're as smart as they are, you'll dive for cover, too. Don't think you're safe crouching behind the crates though. That clink you just heard was a grenade they rolled right up on your ass. And if that doesn't get you, the soldier you didn't see sneaking around while the rest distracted you will.
This first AVI shows what happens when you enter a room they're guarding. The leader spots you running out from behind a crate, quickly tosses a grenade, and shouts for everyone to take cover while he lays down supressing fire. (if you don't eat dirt, you eat lead.) When everyone is clear (watch the grunts in the background scatter!), the point man finds cover for himself. They'll then formulate a plan to take you out. The radio chatter you hear IS communication. They'll talk to each other with their headsets, and yell at you when you make 'em angry. (if you really want to piss them off, kill their medic.)
In grunts2.avi a soldier thinks he can take me out. He half empties a clip in my hide when when I return fire and bust a cap in his ass. He yells out, tosses a grenade, and strafes to cover while radioing to his buddies for backup. If those crates weren't next to him, he might decide to run behind those Y-shaped ceiling supports, or maybe down the hall.
I bet he was puzzled as to why I didn't take a dirt nap when he filled me full of lead.
I guess combat school didn't teach him to fear God Mode. Heh.